Laut ihm imitiert die Wiimote nur das drücken des Knopfes
Aussage dazu:
One of the changes Nintendo showed in a mildly updated E3 demo at the recent New York event is the departure from the almost two-decades-old sword slash button control. Instead of pressing a button, you now swing the remote to attack with Link's trusty sword. But while swiping with the Wiimote is a closer approximation of attacking with a sword than pushing a button, Nintendo oddly stopped short of making it more than just a gimmicky last-minute addition. You see, it doesn't make a difference whether you swipe horizontally or vertically -- which is an odd limitation.
As a matter of fact, quickly wiggling your controller the way you spin into orbit in Mario Galaxy works better than going through motions that resemble Link's actual moves. Given the fact that Link possesses a decent number of different sword attacks in the game already, it's confounding that they're merely strung together as automatic combos.
Nintendo, if you're reading this: let us swipe left and right, diagonally, up and down, stab forward, and perform the downward slam move by physically motioning the wiimote downwards. This is no fighting game, so I don't think we need the sword to exactly mirror the position of the remote -- but swinging the controller from the left to the right and seeing Link do the opposite isn't exactly a good demonstration as to how Wii is supposed to change controls for the better. The initial attraction of having a closer connection to the sword is lost when players discover you didn't map the remote to the sword, but merely the A button to every motion. And if that's what happened, you should've probably let old Link keep his leftie ways and done it via the nunchuck.
Lasse ich mal so stehen..















